Sunday, October 9, 2016

Contemporary Issues in Painting, Industrial Design, Art History, Photography, Sculpture, Art Education, New Media, Graphic Design and Metals (Second Day Notes- August 29, 2016)


  • Painting-
    • Professor Patrick Ohamic
    • Personal expression
    • Total of 31 requirements-122 overall
    • Postgraduate-art galleries and museums film advertising, museum,publing studio teaching other
    • Alumni-Langston Allston visual artist
  • Industrial Design-
    • Professional service of creating and developing: 
      • Electronics
      • Furniture
      • Medical-GE Medical
      • Appliances
      • Sports/Shoes/Accessories
      • Housewares
      • Packaging and Graphics
      • Transportation/Car Design
    • Prototypes are sometimes created 
    • Sculptures are useful in real life handling examples
    • IDSA Student organization

  • Art History
      • What is art History? Most don’t understand
      • Ways of looking and interpreting
      • Not only about painting and museums
      • CONTEXT, it’s about the context
      • Not only religious
      • All subject matters
    • What is art History
    • A way to think critically and visually about art experience
    • Contemporary or art of the past
    • Art History is about close examination of works of art as things in the world
    • How artists of all areas create
    • Pluridisciplinary- Of or pertaining to two or more disciplines or branches of learning; contributing to or benefiting from two or more disciplines.
    • Global-cultural anthropology
    • Engages all cultures
    • COLLABORATIVE
    • Art history is about technological achievement
    • Money and the art market
    • About first-hand experience, visual spatial and material environment
    • More attentively examine the world
  • Photography
    • Markers of time, memories and experiences
    • Photograph everything and look at nothing
    • 4 billion images uploaded per hour
    • The image has become a language of itself
    • Encourages you to develop that language
    • Curriculum that is two tiered
    • Photo-1 in Sophomore year in fall
    • Photo-2 in Spring
    • Senior year Photo-4 or advanced Photography (hone out expressive ideas, works as critique)
    • Some specifically dive into specific medias(Want clarity in what you’re expressing or doing)
    • ernscott@illinois.edu

  • Sculpture
    • About the body or Head
    • Abstraction and shapes
    • Make objects out of anything
    • Light and shadow!!!
    • Strange things (for stranger things!!)’
    • Make objects out of anything…
    • Varied
      • Playful
      • Creepy
      • Personal
      • Political
      • Monumental
      • EVERYTHING IN ONE?!?!
    • Self directed practice
      • Individuals will find their own way.
    • Bringing objects into the world that didn’t exist till you create it
    • Digital Technology used-Sculpture
    • The course starts out specific but then you find your way eventually
    • What to do with this as a career?
      • Studio Artist
      • Sculptor
      • Art Instructor
      • Curator/Gallerist
      • Woodworker
      • Display Designer
      • Exhibition Designer

    • Art Education
      • Professor Jennifer Burglar
      • Helps graduates obtain employment
      • Comes from various professional and artistic backgrounds
      • Early childhood through higher ed
      • Resources: Space,equipment, supplies, time
      • Two introductory courses
      • ARTE 201 and ARTE

    • NEW MEDIA
      • Technology is the thing that has defined everyday experience
      • New life experiences
      • Examining technologies effects on human behavior
      • Big data researcher can’t hide her own data
      • Creating transparency where it wasn’t wanted in the first place
      • What does it mean for computers to hold our information
      • Interaction
      • Careers
      • Video Producer
      • Motion Graphics
      • Game Designer
      • Professor

    • Graphic Design
      • Professor Eric Benning
      • Branding
      • Experience Design
      • Experimental design
      • Interaction design
      • Packaging
      • Transparent
      • Digital Work
      • Not only with motion but things on the screen
      • Web apps
      • 122 Credits (just like everybody else)
      • Digital interaction sandbox_play

    • Metals
      • It’s a fight-to master the material-don’t rush it- be slow and deliberate
      • You can be creative with medium
      • Use cool tools, homework is super fun!!
      • Field trips are inspirational
      • As a medal major I get my own bench-design and realize
      • Contemporary field should grow more
      • Exercise and develop hand skills-I enjoy detail

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